 |
Dating, Relating
and Performing inside the internet
Helen Varley Jamieson
http://www.avatarbodycollision.org/
Are you there?
I’m going to a party.
For a moment, it crossed my mind that I had to pick you up.
But I can't.
swim – an exercise in remote
intimacy, performed and devised by Avatar Body Collision,
is a cyberformance that delves into the possibilities and
problems of intimacy without physical proximity. "swim"
was premiered on 6 December 2002 at Medi@terra (Athens, Greece).
Avatar Body Collision is a globally dispersed cyberformance
troupe, formed in April 2002 by Leena Saarinen (Finland),
Karla Ptacek (UK), and Vicki Smith and Helen Varley Jamieson
(Aotearoa New Zealand). The group have created 5 cyberformances
that have been presented at festivals and events around the
world. http://www.avatarbodycollision.org
Cyberformance is a term coined by Helen Varley Jamieson in
2000 to describe performance that uses the internet to bring
remote performers together, in real time, in a live theatrical
event. http://www.cyberformance.org
"swim" offers an illustration of the integration
of form and content directly inspired by the cyberspace environment.
Like the cyber-relationships that inspired the work, "swim"
is staged in the watery world of cyberspace, using online
chat technologies to weave layers of virtual characters, avatars,
web cam images and audio with a live stage performer. The
evolution of the internet as a channel for human-to-human
communication has facilitated the emergence of cyber-dating,
of intimate relationships between people who are not physically
proximal to each other. These relationships are constructed
through words, images, glimpses, moments of intense connection
and abrupt disconnection. Magical synchronicity can be shattered
by technical failure, and lag can transform romantic seduction
into ridiculous stuttering. Avatar Body Collision's
artistic motivation is to explore the shadowy interface of
theatre and the internet, experimenting with the creative
potential of the internet as a space for live performance.
 |
|
 |
 |
swim
– an exercise in remote intimacy
Avatar Body Collision |
|
The tools of cyberformance — including free online chat
applications, email, digital images, text, and synthesised
speech — are also the tools of cyber-dating. These tools
enable tenuous relationships that can be frustrating as well
as rewarding and productive: it's a connection of minds through
the fingertips — simultaneously tactile and platonic
- a shared fantasy. There one moment, gone the next —
the magic is in the moment of connection/creation.
Touch me
across this wide divide
touch me inside
my head
touch me as I touch you
I do
This is your hand
on my skin
it is my flesh you meet
(sweet)
it is your touch I greet
"swim" is presented on a theatre stage or performance
space to a proximal audience, with iVisit (an audio-visual
web conferencing application) and the Palace (a graphical
chat application) projected from my laptop to a screen or
wall. It is a non-narrative collage of material drawn from
real cyber-relationships and developed through online devising
processes. The multiple stages — web cams, graphical
avatars, and live stage performer — allow differentiation
between characters and worlds at the same time as creating
intricate links between the ideas and stories. Everything
happens in real time - nothing is pre-recorded.
I, Helen, appear on stage, in a role that hovers between technician
and medium; through me, the audience access the intimacy of
cyberspace. I begin the performance with a ritualistic "laptop
dance" that conjures up my remote collaborators, who
appear as faces in web cam windows from ambient locations.
In my fluid role, I am also one of these ethereal figures.
We choose to reveal or hide as we please. The audience sees
only close-ups of our heads and hands, and glimpses of other
body parts – yet my presence on stage, performing to my web
cam, insists that we are indeed real flesh and blood women.
Despite the geographical distances, we are very really together
in the performance: at one point, Leena (who is actually in
Helsinki) leans out of her web cam and removes Karla's glasses.
Karla (who is actually in London) responds by letting down
Leena's hair, and the two women touch each others' bodies
across cyberspace, playfully and sensuously, finishing with
a kiss.
 |
|
 |
 |
swim
– an exercise in remote intimacy
Avatar Body Collision |
|
The paradox of distance and intimacy is echoed in the paradox
between new technologies and old mythology. We swim across cyberspace
to make our art and meet our lovers, drowning in data, in fear,
and in the hopelessness of our actions. If we think we are doing
something new, we are mistaken; we are simply repeating timeless
patterns with modern technology. Turning back the pages, we
find Hero and Leander, Hinemoana and Tutanekai, and others who
struggled across great distances in search of intimacy. The
difference is that in today's world, we claim agency: we don't
like the ending where everybody dies, we want a happy ending.
We have the privilege (authorship, authority) to write our own
ending … or do we?
I swim
and I swim
and I swim
til my lungs are bursting
and my arms ache.
When will this end?
And where,
and with whom?
Who are you?
What if I don't like your smell?
What if we don't get on very well?
The cartoonesque 2D avatar world of the Palace is designated
as a stage for story telling. In our web cam windows, we paste
up still images of the avatars we are manipulating in the Palace,
signifying the connection and the difference between these two
online stages. Images of popular singers and movie stars have
been appropriated as avatars to re/present the characters, recontextualising
the ancient myths within the contemporary world. The avatars
speak in computerised voices, spouting flippant one-liners commonly
found in chat-rooms and employing humorous visual props and
digital slapstick, transforming classical tales into a 21st
century version of Commedia dell 'Arte or vaudeville. The avatars'
thoughts, which are silent and appear visually in a thought-bubble
rather than a speech-bubble, are used to send up and comment
on the action in the same manner as Shakespearean asides (thoughts
in the script extracts below are identified by a second : at
the start of the line).
Narrator: Long, long, ago, there lived a beautiful woman, called
Hero
(Hero appears, with debut sfx, on one side of the screen)
Narrator: and a handsome youth, Lee-ander.
(Leander appears, with applause sfx & a wolf-whistle, on
the other side of the screen)
Narrator: They lived on opposite sides of the Dardanelle
Narrator: and they met one day, at a festival
Hero: : he's a bit of all right
Narrator: Lee-ander immediately fell under the spell of Hero's
beauty
Leander: Who is this vision before me?
Hero: I am Hero, hand-maid-en to Afro dye tee
Hero: :no need to fish for compliments with this one!
Leander: :I am hooked!
Spelling and punctuation are altered to manipulate the synthesised
voices, and the characters consciously reference the technical
environment, joking about typos and ad-libbing when lag rears
its unpredictable head.
Toot: My family is calling — I must return to the island.
Hinny: Wait!
Hinny: Will we meet again?
Slave: : what's that boy up to?
Toot: I will play my lute, and you will hear it across the water.
Slave: : is that a typo?
Slave: : I thought it was meant to be a flute.
Hinny: I will dream of you!
 |
|
 |
 |
swim
– an exercise in remote intimacy
Avatar Body Collision |
|
With each of the five performances of "swim" to date,
we have encountered different technical obstacles, in some cases
almost forcing us to cancel the performance. Yet each time,
sometimes at the very last minute, everything has worked. internet
connections miraculously come back, crashed computers restart
smoothly, misbehaving software becomes compliant, blocked chat
rooms open their doors. It's impossible not to believe in some
kind of spiritual energy generated by the desire of the four
performers to connect and give the performance. We acknowledge
that our work is risky, dependant as it is on the unreliable
infant technology of the internet, and we don't even try to
predict what new problem will be thrown at us next. This instability
is integral to the magic of cyberformance. In a different show,
"Lagging with the Lololols" (Virtual Minds Congress,
Bremen, 12 March 2004), we had the rare experience of no technical
problems at all. The performance was so smooth that the audience
had trouble convincing themselves that the online performers
were actually appearing in real time and not pre-recorded.
Live performance is about sharing a unique experience, something
that will never happen again, not in exactly the same way. Cyberformance
(and cyber-dating) is especially temporal. In each performance,
lag occurs at different moments, different things are lost in
the ether, web cam images freeze at random, and sound comes
and goes. With each performance of "swim,” we become
more confident with the medium and we make refinements based
on how the audience has interpreted what we offer them. Each
performance, like each relationship, exists for its own moment
and with its own characteristics.
Don't measure it.
Don't mourn it when it's gone.
Don't hold on.
Creating artistic work with a group of people who have never
been in the same physical room together, let alone the same
country, is not unlike falling in love with someone you can
only contact through cyberspace. The relationships exist in
a murky, intangible netherworld, demanding great faith and trust,
and enormous patience with the hardware, software, keystrokes,
wires and raw data that make it all possible. In return, we
are given the opportunity to craft, share and admire something
awesome and profound.
We’re going to a party.
For a moment, it crossed my mind that I had to pick you up.
But you're here
Helen Varley Jamieson
Media artist and performer, Wellington, New Zealand
|
|